I wrote an article that appeared in UX Magazine last week as call for designers to consider how their designs can create more meaningful experiences for their users. Good design is persuasive, and an important part of UX practice is thinking about the behaviors, habits, and environments we are creating or encouraging as part of our designs. I seriously geek out on psychology and I was inspired by lots of reading. For my fellow geeks, I wanted to share some resources here.
Designing for Emotion
Get this off your reading list and into your brain already. Great examples.
The Happiness Advantage: The Seven Principles of Positive Psychology That Fuel Success and Performance at Work.
This book gives a lot of serious insight into your own life and career, but also tons of behavioral levers to use if you’re designing collaborative work applications. And with ideas like the “Zorro Circle,” it’s a quick, entertaining read.
The Progress Principle: Using Small Wins to Ignite Joy, Engagement, and Creativity at Work
The target audience is managers, but if you’re designing a product where people spend much of their workday, it helps to think like a manager who wants to create engagement and creativity. As a bonus, you learn example how not to be the emotional drain at work
And a bonus video from Dana Chisnell:
Deconstructing Delight: Pleasure, Flow and Meaning